Sample - Combat Cyborg - Yellow Zeke

Description:

Zeke the Cyborg

Agility D10, Smarts D8, Spirit D8, Strength D12+2, Vigor D12

Fighting D6, Shooting D12 + 2*, Intimidation D6, Notice D6, Shooting D6, Streetwise D6, Throwing D6

Charisma: -2
Pace = 8", 1d10 Run DIe
Parry: 5
Toughness: 2 + 6 +3 (Bionic Body) + 1 (Size) + 8 MDC Armor = 20(8)

Hindrances: Yellow, Poverty, Vow(Minor)
Edges: Fleet Footed, Rock and Roll, Dodge

Abilities and Bonuses: +2 to recover from Shaken, Ignore One level of Wound Penalties, Immune to Poison and Disease, FEP Breathing apparatus. Deals Str + D6 Mega Damage in unarmed combat. + 2 Hearing Based Notice, + 2 vs Sonic Effects, Same for Sight, Ignore 2 points of Shooting penalties.

Complications: -2 to Non Combat Agility Rolls, Malfunctions, Inhuman
Max Strain = 6

Current Strain = 1+1 = 2

Cybernetics: Audio Package, Bionic Body(Strength d12+2, Agility d10, Vigor d12, no max), Core Electronics Package, Optics Package, Armor Plating, Reinforced Frame, Wired Skill Port(4 Step Load, Shooting), Range Data System

Gear: Mini Rail Gun, NG-56 Light Ion Pistol, Chain Greatsword, 2000 Credits

Bio:

Zeke was just a normal teenager when a stray coalition missile landed in his backyard during the first wave of the Tolkeen invasion. Zeke and his parents managed to get out, but not his Uncle and cousins. They fled south to Kingsdale. Zeke took ill during the journey after an encounter with a strange creature who devoured his legs and one of his arms. Left crippled and destitute, he was recruited to become a Cyborg for the Kingsdale Militia. He got a new body, and a monthly salary to send back to mom and dad, who now lived on a farm outside of Laramy.There was a problem during his conversion, and his fear centers were made hyperactive, and Zeke can forget that he is a cyborg when frightened. As much as he wants to save up for a cool vehicular laser, Zeke just cant seem to make his money stay in his pocket, so he is constantly working, trying to recover his impulse buying. Zeke forgets that he doesn’t need combs and shampoo anymore, and he sends most of his cash to his parents anyways. Thankfully, Zeke is a great shot, and has a military sniper skill program loaded in his Skill Port. His contract with the military is complete, and now he is on his own.

Hero’s Journey Rolls

Cybernetics – 7 – Wired Skill Port with Four Step Skill load
Cybernetics – 10 – Range Data System
Training – 15 – One Combat Edge

Tactics -

Heavy Support with Mini Rail Gun, Fire Support, Secondary Close Combatant

Sample - Combat Cyborg - Yellow Zeke

The Free Kingdom - Savage Rifts 120 P.A. stonefur